Class DepthOfFieldModeParameter
A UnityEngine.Rendering.VolumeParameter that holds a DepthOfFieldMode value.
Inherited Members
VolumeParameter<DepthOfFieldMode>.value
VolumeParameter<DepthOfFieldMode>.Override(DepthOfFieldMode)
VolumeParameter<DepthOfFieldMode>.SetValue(VolumeParameter)
VolumeParameter<DepthOfFieldMode>.GetHashCode()
VolumeParameter<DepthOfFieldMode>.ToString()
VolumeParameter<DepthOfFieldMode>.Equals(VolumeParameter<DepthOfFieldMode>)
VolumeParameter<DepthOfFieldMode>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
public sealed class DepthOfFieldModeParameter : VolumeParameter<DepthOfFieldMode>, ICloneable, IEquatable<VolumeParameter<DepthOfFieldMode>>
Constructors
DepthOfFieldModeParameter(DepthOfFieldMode, bool)
Creates a new DepthOfFieldModeParameter instance.
Declaration
public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
DepthOfFieldMode | value | The initial value to store in the parameter. |
bool | overrideState | The initial override state for the parameter. |