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    Class DepthOfField

    A volume component that holds settings for the Depth Of Field effect.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    DepthOfField
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Post-processing/Depth Of Field")]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    public sealed class DepthOfField : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    aperture

    The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.

    Declaration
    [Tooltip("The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")]
    public ClampedFloatParameter aperture
    Field Value
    Type Description
    ClampedFloatParameter

    bladeCount

    The number of aperture blades.

    Declaration
    [Tooltip("The number of aperture blades.")]
    public ClampedIntParameter bladeCount
    Field Value
    Type Description
    ClampedIntParameter

    bladeCurvature

    The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.

    Declaration
    [Tooltip("The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.")]
    public ClampedFloatParameter bladeCurvature
    Field Value
    Type Description
    ClampedFloatParameter

    bladeRotation

    The rotation of aperture blades in degrees.

    Declaration
    [Tooltip("The rotation of aperture blades in degrees.")]
    public ClampedFloatParameter bladeRotation
    Field Value
    Type Description
    ClampedFloatParameter

    focalLength

    The distance between the lens and the film. The larger the value is, the shallower the depth of field is.

    Declaration
    [Tooltip("The distance between the lens and the film. The larger the value is, the shallower the depth of field is.")]
    public ClampedFloatParameter focalLength
    Field Value
    Type Description
    ClampedFloatParameter

    focusDistance

    The distance to the point of focus.

    Declaration
    [Tooltip("The distance to the point of focus.")]
    public MinFloatParameter focusDistance
    Field Value
    Type Description
    MinFloatParameter

    gaussianEnd

    The distance at which the blurring will reach its maximum radius.

    Declaration
    [Tooltip("The distance at which the blurring will reach its maximum radius.")]
    public MinFloatParameter gaussianEnd
    Field Value
    Type Description
    MinFloatParameter

    gaussianMaxRadius

    The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.

    Declaration
    [Tooltip("The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.")]
    public ClampedFloatParameter gaussianMaxRadius
    Field Value
    Type Description
    ClampedFloatParameter

    gaussianStart

    The distance at which the blurring will start.

    Declaration
    [Tooltip("The distance at which the blurring will start.")]
    public MinFloatParameter gaussianStart
    Field Value
    Type Description
    MinFloatParameter

    highQualitySampling

    Use higher quality sampling to reduce flickering and improve the overall blur smoothness.

    Declaration
    [Tooltip("Use higher quality sampling to reduce flickering and improve the overall blur smoothness.")]
    public BoolParameter highQualitySampling
    Field Value
    Type Description
    BoolParameter

    mode

    Use this to select Focusing modes for the depth of field effect.

    Declaration
    [Tooltip("Use \"Gaussian\" for a faster but non physical depth of field; \"Bokeh\" for a more realistic but slower depth of field.")]
    public DepthOfFieldModeParameter mode
    Field Value
    Type Description
    DepthOfFieldModeParameter

    Methods

    IsActive()

    Declaration
    public bool IsActive()
    Returns
    Type Description
    bool

    Implements

    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
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