Class Tonemapping
A volume component that holds settings for the tonemapping effect.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Tonemapping")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class Tonemapping : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
  Fields
acesPreset
Specifies the preset for HDR displays.
Declaration
[Tooltip("Use the ACES preset for HDR displays.")]
public HDRACESPresetParameter acesPreset
  Field Value
| Type | Description | 
|---|---|
| HDRACESPresetParameter | 
detectBrightnessLimits
Enable to use the minimum and maximum brightness values detected from the output device. For best accuracy, considering calibrating these values manually.
Declaration
[Tooltip("Enable to use the minimum and maximum brightness values detected from the output device. For best accuracy, considering calibrating these values manually.")]
public BoolParameter detectBrightnessLimits
  Field Value
| Type | Description | 
|---|---|
| BoolParameter | 
detectPaperWhite
Enable to use values detected from the output device as paper white. When enabled, output images might differ between SDR and HDR. For best accuracy, set this value manually.
Declaration
[Tooltip("Enable to use values detected from the output device as paper white. When enabled, output images might differ between SDR and HDR. For best accuracy, set this value manually.")]
public BoolParameter detectPaperWhite
  Field Value
| Type | Description | 
|---|---|
| BoolParameter | 
hueShiftAmount
Specify how much hue to preserve. Values closer to 0 are likely to preserve hue. As values get closer to 1, Unity doesn't correct hue shifts.
Declaration
[Tooltip("Specify how much hue to preserve. Values closer to 0 are likely to preserve hue. As values get closer to 1, Unity doesn't correct hue shifts.")]
public ClampedFloatParameter hueShiftAmount
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
maxNits
The maximum brightness of the screen (in nits). This value is defined by the preset when using ACES Tonemap.
Declaration
[Tooltip("The maximum brightness of the screen (in nits). This value is defined by the preset when using ACES Tonemap.")]
public ClampedFloatParameter maxNits
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
minNits
The minimum brightness of the screen (in nits). This value is assumed to be 0.005f with ACES Tonemap.
Declaration
[Tooltip("The minimum brightness of the screen (in nits). This value is assumed to be 0.005f with ACES Tonemap.")]
public ClampedFloatParameter minNits
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
mode
Use this to select a tonemapping algorithm to use for color grading.
Declaration
[Tooltip("Select a tonemapping algorithm to use for the color grading process.")]
public TonemappingModeParameter mode
  Field Value
| Type | Description | 
|---|---|
| TonemappingModeParameter | 
neutralHDRRangeReductionMode
Specifies the range reduction mode used when HDR output is enabled and Neutral tonemapping is enabled.
Declaration
[Tooltip("Specifies the range reduction mode used when HDR output is enabled and Neutral tonemapping is enabled.")]
public NeutralRangeReductionModeParameter neutralHDRRangeReductionMode
  Field Value
| Type | Description | 
|---|---|
| NeutralRangeReductionModeParameter | 
paperWhite
The reference brightness of a paper white surface. This property determines the maximum brightness of UI. The brightness of the scene is scaled relative to this value. The value is in nits.
Declaration
[Tooltip("The reference brightness of a paper white surface. This property determines the maximum brightness of UI. The brightness of the scene is scaled relative to this value. The value is in nits.")]
public ClampedFloatParameter paperWhite
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
  Returns
| Type | Description | 
|---|---|
| bool | 
  |