Class DepthOfFieldModeParameter
A UnityEngine.Rendering.VolumeParameter that holds a DepthOfFieldMode value.
Inherited Members
      VolumeParameter<DepthOfFieldMode>.value
    
    
    
      VolumeParameter<DepthOfFieldMode>.Override(DepthOfFieldMode)
    
    
      VolumeParameter<DepthOfFieldMode>.SetValue(VolumeParameter)
    
    
      VolumeParameter<DepthOfFieldMode>.GetHashCode()
    
    
      VolumeParameter<DepthOfFieldMode>.ToString()
    
    
      VolumeParameter<DepthOfFieldMode>.Equals(VolumeParameter<DepthOfFieldMode>)
    
    
    
      VolumeParameter<DepthOfFieldMode>.Clone()
    
    
      VolumeParameter.k_DebuggerDisplay
    
    
      VolumeParameter.overrideState
    
    
      VolumeParameter.GetValue<T>()
    
    
    
      VolumeParameter.Release()
    
    
    
    
  Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
public sealed class DepthOfFieldModeParameter : VolumeParameter<DepthOfFieldMode>, ICloneable, IEquatable<VolumeParameter<DepthOfFieldMode>>
  Constructors
DepthOfFieldModeParameter(DepthOfFieldMode, bool)
Creates a new DepthOfFieldModeParameter instance.
Declaration
public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false)
  Parameters
| Type | Name | Description | 
|---|---|---|
| DepthOfFieldMode | value | The initial value to store in the parameter.  | 
      
| bool | overrideState | The initial override state for the parameter.  |