Class RenderObjects
The class for the render objects renderer feature.
Implements
Inherited Members
      ScriptableObject.CreateInstance<T>()
    
    
    
      Object.GetHashCode()
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Experimental.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[ExcludeFromPreset]
[Tooltip("Render Objects simplifies the injection of additional render passes by exposing a selection of commonly used settings.")]
public class RenderObjects : ScriptableRendererFeature, IDisposable
  Fields
settings
The settings used for the Render Objects renderer feature.
Declaration
public RenderObjects.RenderObjectsSettings settings
  Field Value
| Type | Description | 
|---|---|
| RenderObjects.RenderObjectsSettings | 
Methods
AddRenderPasses(ScriptableRenderer, ref RenderingData)
Injects one or multiple ScriptableRenderPass in the renderer.
Declaration
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
  Parameters
| Type | Name | Description | 
|---|---|---|
| ScriptableRenderer | renderer | Renderer used for adding render passes.  | 
      
| RenderingData | renderingData | Rendering state. Use this to setup render passes.  | 
      
Overrides
Create()
Initializes this feature's resources. This is called every time serialization happens.
Declaration
public override void Create()