Universal Render Pipeline
Requirements
Building for Closed platforms
What's new in URP
Features
Feature Comparison with the Built-in Render Pipeline
Getting started
Create a Project from a Template
Install URP into an existing Project
Package samples
URP Package Samples
Scene Templates
Render Pipeline Concepts
The URP Asset
URP Global Settings
Universal Renderer
Deferred Rendering Path
Forward+ Rendering Path
Renderer Feature
How to add a Renderer Feature
Decal
Decal Shader Graph
Screen Space Shadows
Render Objects Renderer Feature
Screen Space Ambient Occlusion
Full Screen Pass
Upgrade guides
Render Pipeline Converter
Upgrading to URP 15
Upgrading to URP 14
Upgrading to URP 13
Upgrading to URP 12.0.x
Upgrading to URP 11.0.x
Upgrading to URP 10.1.x
Upgrading to URP 10.0.x
Upgrading to URP 9.0.x
Upgrading to URP 8.2.0
Upgrading to URP 8.1.0
Upgrading to URP 8.0.0
Upgrading to URP 7.4.0
Upgrading to URP 7.3.0
Upgrading to URP 7.2.0
Upgrading from LWRP to URP
Rendering
How to use Render Objects Renderer Feature
Rendering Layers
Lighting
Light component reference
Lighting Mode
The Universal Additional Light Data component
Shadows in the Universal Render Pipeline
Reflection probes
Lens Flare asset
Cameras
The Universal Additional Camera Data component
Render Type
Working with multiple cameras
Camera Stacking
Rendering from multiple Cameras to the same render target
Rendering to a Render Texture
Clearing, rendering order and overdraw
Anti-aliasing
Camera component reference
Post-processing
How to configure
HDR Output
Volumes
Volume Profile
Volume Overrides
Effect List
Ambient Occlusion
Bloom
Channel Mixer
Chromatic Aberration
Color Adjustments
Color Curves
Depth of Field
Film Grain
Lens Distortion
Lift, Gamma, and Gain
Motion Blur
Panini Projection
Screen Space Lens Flare
Shadows Midtones Highlights
Split Toning
Tonemapping
Vignette
White Balance
Lens Flare
Custom Post-processing
How to create a custom post-processing effect
Shaders and Materials
Shading Models
Material Variants
Complex Lit
Lit
Simple Lit
Baked Lit
Unlit
Terrain Lit
Particles Lit
Particles Simple Lit
Particles Unlit
Decal
Upgrading shaders from Built-in
Shader stripping
Writing custom shaders
Creating a sample scene
URP basic unlit shader
URP unlit shader with color input
Drawing a texture
Visualizing normal vectors
Reconstruct the world space positions
URP ShaderLab Pass tags
How to
Perform fullscreen blit
Use Render Objects Renderer Feature
Create a custom post-processing effect
Change Quality settings with code
Customizing URP
Blit overview
beginCameraRendering event
Optimization
Rendering Debugger
Add controls to the Rendering Debugger
2D graphic features
Introduction to the 2D Lighting system
Requirements and setup
Configuring the 2D Renderer Asset
HDR emulation scale
Light Blend Styles
Using the Tilemap Renderer with URP 2D
Preparing and upgrading
Normal map and mask Textures
Common Lights 2D properties
Lights 2D types and specific properties
Using the Tilemap Renderer with URP 2D
Create shadows with the Shadow Caster 2D component
2D Sprite Shader Graph
2D Visual Effect Graph
Light Batching Debugger
2D Pixel Perfect
Using the Cinemachine Pixel Perfect extension
Frequently asked questions (FAQ)
Known issues