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    Cameras

    A Camera in Unity works like a camera in the real world: it captures a view of objects in 3-dimensional space and flattens that view to display it on a 2-dimensional surface.

    Page Description
    Cameras in URP Understand the differences between Unity's built-in camera and the URP camera.
    Understand camera render order Understand the order in which URP clears camera buffers and performs culling and rendering operations.
    Camera render types Understand the difference between the Base and Overlay camera types.
    Anti-aliasing in URP Apply anti-aliasing effects to a camera.
    Use multiple cameras Set up and use more than one camera in a scene to use in a camera stack, a split screen effect, post-processing, or output to a render texture.
    Customize a camera Use the Universal Additional Camera Data component to customise a camera's behavior.
    Camera component properties Understand how each camera property works in URP.
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