docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Cameras in URP

    Cameras in the Universal Render Pipeline (URP) are based on Unity's standard camera functionality, but with some significant differences. For example, URP cameras use the following:

    • The Universal Additional Camera Data component, which extends the Camera component's functionality and allows URP to store additional camera-related data.
    • The Render Type setting, which defines the two types of camera in URP: Base and Overlay.
    • The Camera Stacking system, which allows you to layer the output of multiple Cameras into a single combined output.
    • The Volume system, which allows you to apply post-processing effects to a camera based on the position of a Transform in your scene.
    • The Camera component, which exposes URP-specific properties in the Inspector.

    For a general introduction to how cameras work in Unity, and examples of common Camera workflows, refer to the Unity manual section on Cameras.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)