Class LensDistortion
A volume component that holds settings for the Lens Distortion effect.
Inherited Members
Namespace: UnityEngine .Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Lens Distortion", new Type[] { typeof(UniversalRenderPipeline) })]
public sealed class LensDistortion : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
center
Distortion center point. 0.5,0.5 is center of the screen
Declaration
[Tooltip("Distortion center point. 0.5,0.5 is center of the screen")]
public Vector2Parameter center
Field Value
Type | Description |
---|---|
Vector2Parameter |
intensity
Total distortion amount.
Declaration
[Tooltip("Total distortion amount.")]
public ClampedFloatParameter intensity
Field Value
Type | Description |
---|---|
Clamped |
scale
Controls global screen scaling for the distortion effect. Use this to hide screen borders when using high "Intensity."
Declaration
[Tooltip("Controls global screen scaling for the distortion effect. Use this to hide screen borders when using high \"Intensity.\"")]
public ClampedFloatParameter scale
Field Value
Type | Description |
---|---|
Clamped |
xMultiplier
Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.
Declaration
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter xMultiplier
Field Value
Type | Description |
---|---|
Clamped |
yMultiplier
Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.
Declaration
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter yMultiplier
Field Value
Type | Description |
---|---|
Clamped |
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool | True if the component is active, otherwise false. |
IsTileCompatible()
Tells if the post process can run the effect on-tile or if it needs a full pass.
Declaration
public bool IsTileCompatible()
Returns
Type | Description |
---|---|
bool | True if it can run on-tile, otherwise false. |