docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ColorCurves

    A volume component that holds settings for the Color Adjustments effect.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    ColorCurves
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Post-processing/Color Curves", new Type[] { typeof(UniversalRenderPipeline) })]
    public sealed class ColorCurves : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    blue

    Affects the blue channel intensity across the whole image.

    Declaration
    [Tooltip("Affects the blue channel intensity across the whole image.")]
    public TextureCurveParameter blue
    Field Value
    Type Description
    TextureCurveParameter

    green

    Affects the green channel intensity across the whole image.

    Declaration
    [Tooltip("Affects the green channel intensity across the whole image.")]
    public TextureCurveParameter green
    Field Value
    Type Description
    TextureCurveParameter

    hueVsHue

    Shifts the input hue (x-axis) according to the output hue (y-axis).

    Declaration
    [Tooltip("Shifts the input hue (x-axis) according to the output hue (y-axis).")]
    public TextureCurveParameter hueVsHue
    Field Value
    Type Description
    TextureCurveParameter

    hueVsSat

    Adjusts saturation (y-axis) according to the input hue (x-axis).

    Declaration
    [Tooltip("Adjusts saturation (y-axis) according to the input hue (x-axis).")]
    public TextureCurveParameter hueVsSat
    Field Value
    Type Description
    TextureCurveParameter

    lumVsSat

    Adjusts saturation (y-axis) according to the input luminance (x-axis).

    Declaration
    [Tooltip("Adjusts saturation (y-axis) according to the input luminance (x-axis).")]
    public TextureCurveParameter lumVsSat
    Field Value
    Type Description
    TextureCurveParameter

    master

    Affects the luminance across the whole image.

    Declaration
    [Tooltip("Affects the luminance across the whole image.")]
    public TextureCurveParameter master
    Field Value
    Type Description
    TextureCurveParameter

    red

    Affects the red channel intensity across the whole image.

    Declaration
    [Tooltip("Affects the red channel intensity across the whole image.")]
    public TextureCurveParameter red
    Field Value
    Type Description
    TextureCurveParameter

    satVsSat

    Adjusts saturation (y-axis) according to the input saturation (x-axis).

    Declaration
    [Tooltip("Adjusts saturation (y-axis) according to the input saturation (x-axis).")]
    public TextureCurveParameter satVsSat
    Field Value
    Type Description
    TextureCurveParameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    bool

    True if the component is active, otherwise false.

    IsTileCompatible()

    Tells if the post process can run the effect on-tile or if it needs a full pass.

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    bool

    True if it can run on-tile, otherwise false.

    Implements

    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)