• Universal Render Pipeline
  • Requirements
    • Building for Closed platforms
  • What's new in URP
  • Features
    • Feature Comparison with the Built-in Render Pipeline
  • Getting started
    • Create a Project from a Template
    • Install URP into an existing Project
    • Package samples
      • URP Package Samples
    • Scene Templates
  • Render Pipeline Concepts
    • The URP Asset
    • URP Global Settings
    • Universal Renderer
    • Deferred Rendering Path
    • Renderer Feature
      • How to add a Renderer Feature
      • Render Objects Renderer Feature
      • Ambient Occlusion
      • Decal
        • Decal Shader Graph
      • Screen Space Shadows
  • Upgrade guides
    • Render Pipeline Converter
    • Upgrading to URP 12.0.x
    • Upgrading to URP 11.0.x
    • Upgrading to URP 10.1.x
    • Upgrading to URP 10.0.x
    • Upgrading to URP 9.0.x
    • Upgrading to URP 8.2.0
    • Upgrading to URP 8.1.0
    • Upgrading to URP 8.0.0
    • Upgrading to URP 7.4.0
    • Upgrading to URP 7.3.0
    • Upgrading to URP 7.2.0
    • Upgrading from LWRP to URP
  • Rendering
    • How to use Render Objects Renderer Feature
  • Lighting
    • Light component reference
    • Lighting Mode
    • The Universal Additional Light Data component
    • Shadows in the Universal Render Pipeline
    • Reflection probes
    • Light Layers
    • Lens Flare asset
  • Cameras
    • The Universal Additional Camera Data component
    • Render Type
    • Working with multiple cameras
      • Camera Stacking
      • Rendering from multiple Cameras to the same render target
      • Rendering to a Render Texture
    • Clearing, rendering order and overdraw
    • Camera component reference
  • Post-processing
    • How to configure
    • Volumes
      • Volume Profile
      • Volume Overrides
    • Effect List
      • Ambient Occlusion
      • Bloom
      • Channel Mixer
      • Chromatic Aberration
      • Color Adjustments
      • Color Curves
      • Depth of Field
      • Film Grain
      • Lens Distortion
      • Lift, Gamma, and Gain
      • Motion Blur
      • Panini Projection
      • Shadows Midtones Highlights
      • Split Toning
      • Tonemapping
      • Vignette
      • White Balance
      • Lens Flare
  • Shaders and Materials
    • Shading Models
    • Complex Lit
    • Lit
    • Simple Lit
    • Baked Lit
    • Unlit
    • Particles Lit
    • Particles Simple Lit
    • Particles Unlit
    • Decal
    • Upgrading shaders from Built-in
    • Shader stripping
    • Writing custom shaders
      • Creating a sample scene
      • URP basic unlit shader
      • URP unlit shader with color input
      • Drawing a texture
      • Visualizing normal vectors
      • Reconstruct the world space positions
    • URP ShaderLab Pass tags
  • How to
    • Blit in XR
    • Use Render Objects Renderer Feature
  • Customizing URP
    • beginCameraRendering event
  • Optimization
    • Rendering Debugger
  • 2D graphic features
    • Introduction to Lights 2D
      • Requirements and setup
      • Configuring the 2D Renderer Asset
        • HDR emulation scale
        • Light Blend Styles
      • Preparing and upgrading
      • Normal map and mask Textures
      • Common Lights 2D properties
        • Lights 2D types and specific properties
      • 2D Shadows
      • 2D Renderer and Shader Graph
    • 2D Pixel Perfect
      • Cinemachine Pixel Perfect extension
  • Frequently asked questions (FAQ)
  • Known issues