Chromatic Aberration
Chromatic Aberration creates fringes of color along boundaries that separate dark and light parts of the image. It mimics the color distortion that a real-world camera produces when its lens fails to join all colors to the same point. See Wikipedia: Chromation aberration.
Using Chromatic Aberration
Chromatic Aberration uses the Volume system, so to enable and modify Chromatic Aberration properties, you must add a Chromatic Aberration override to a Volume in your Scene.
To add Chromatic Aberration to a Volume:
- In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
- In the Inspector, navigate to Add Override > Post-processing and click on Chromatic Aberration. Universal Render Pipeline applies Chromatic Aberration to any Camera this Volume affects.
Properties
Property | Description |
---|---|
Intensity | Set the strength of the Chromatic Aberration effect. Values range between 0 and 1. The higher the value, the more intense the effect is. The default value is 0, which disables the effect. |