Universal Renderer
This page describes the URP Universal Renderer settings.
For more information on rendering in URP, see also Rendering in the Universal Render Pipeline.
Rendering Paths
The URP Universal Renderer implements two Rendering Paths:
Forward Rendering Path.
Rendering Path comparison
The following table shows the differences between the Forward and the Deferred Rendering Paths in URP.
Feature | Forward | Deferred |
---|---|---|
Maximum number of real-time lights per object. | 9 Lights per object. | Unlimited number of real-time lights. |
Per-pixel normal encoding | No encoding (accurate normal values). | Two options:
|
MSAA | Yes | No |
Vertex lighting | Yes | No |
Camera stacking | Yes | Supported with a limitation: Unity renders only the base Camera using the Deferred Rendering Path. Unity renders all overlay Cameras using the Forward Rendering Path. |
How to find the Universal Renderer asset
To find the Universal Renderer asset that a URP asset is using:
Select a URP asset.
In the Renderer List section, click a renderer item or the vertical ellipsis icon (⋮) next to a renderer.
Universal Renderer asset reference
This section describes the properties of the Forward Renderer asset.
Filtering
This section contains properties that define which layers the renderer draws.
Property | Description |
---|---|
Opaque Layer Mask | Select which opaque layers this Renderer draws |
Transparent Layer Mask | Select which transparent layers this Renderer draws |
Lighting
This section contains properties related to lighting.
Property | Description |
---|---|
Rendering Path | Select the Rendering Path. Options:
|
Shadows
This section contains properties related to rendering shadows.
Property | Description |
---|---|
Transparent Receive Shadows | When this option is on, Unity draws shadows on transparent objects. |
Overrides
This section contains Render Pipeline properties that this Renderer overrides.
Stencil
With this check box selected, the Renderer processes the Stencil buffer values.
For more information on how Unity works with the Stencil buffer, see ShaderLab: Stencil.
Compatibility
This section contains settings related to backwards compatibility.
Property | Description |
---|---|
Intermediate Texture | This property lets you force URP to renders via an intermediate texture. Options:
|
Renderer Features
This section contains the list of Renderer Features assigned to the selected Renderer.
For information on how to add a Renderer Feature, see How to add a Renderer Feature to a Renderer.
URP contains the pre-built Renderer Feature called Render Objects.