Universal Render Pipeline Requirements Building for Closed platforms What's new in URP Features Feature Comparison with the Built-in Render Pipeline Getting started Create a Project from a Template Install URP into an existing Project Render Pipeline Concepts The URP Asset URP Global Settings Universal Renderer Deferred Rendering Path Renderer Feature How to add a Renderer Feature Render Objects Renderer Feature Ambient Occlusion Decal Decal Shader Graph Upgrade guides Upgrading to URP 12.0.x Upgrading to URP 11.0.x Upgrading to URP 10.1.x Upgrading to URP 10.0.x Upgrading to URP 9.0.x Upgrading to URP 8.2.0 Upgrading to URP 8.1.0 Upgrading to URP 8.0.0 Upgrading to URP 7.4.0 Upgrading to URP 7.3.0 Upgrading to URP 7.2.0 Upgrading from LWRP to URP Rendering How to use Render Objects Renderer Feature Lighting Light component reference Lighting Mode The Universal Additional Light Data component Shadows in the Universal Render Pipeline Reflection probes Light Layers Lens Flare asset Cameras The Universal Additional Camera Data component Render Type Working with multiple cameras Camera Stacking Rendering from multiple Cameras to the same render target Rendering to a Render Texture Clearing, rendering order and overdraw Camera component reference Post-processing How to configure Volumes Volume Profile Volume Overrides Effect List Ambient Occlusion Bloom Channel Mixer Chromatic Aberration Color Adjustments Color Curves Depth of Field Film Grain Lens Distortion Lift, Gamma, and Gain Motion Blur Panini Projection Shadows Midtones Highlights Split Toning Tonemapping Vignette White Balance Lens Flare Shaders and Materials Shading Models Complex Lit Lit Simple Lit Baked Lit Unlit Particles Lit Particles Simple Lit Particles Unlit Decal Upgrading shaders from Built-in Shader stripping Writing custom shaders Creating a sample scene URP basic unlit shader URP unlit shader with color input Drawing a texture Visualizing normal vectors Reconstruct the world space positions URP ShaderLab Pass tags How to Blit in XR Use Render Objects Renderer Feature Customizing URP beginCameraRendering event 2D graphic features Introduction to Lights 2D Requirements and setup Configuring the 2D Renderer Asset HDR emulation scale Light Blend Styles Preparing and upgrading Normal map and mask Textures Common Lights 2D properties Lights 2D types and specific properties 2D Shadows 2D Renderer and Shader Graph 2D Pixel Perfect Cinemachine Pixel Perfect extension Frequently asked questions (FAQ) Known issues