Cameras
A Camera in Unity works like a camera in the real world: it captures a view of objects in 3-dimensional space and flattens that view to display it on a 2-dimensional surface.
Page |
Description |
Cameras in URP |
Understand the differences between Unity's built-in camera and the URP camera. |
Understand camera render order |
Understand the order in which URP clears camera buffers and performs culling and rendering operations. |
Camera render types |
Understand the difference between the Base and Overlay camera types. |
Anti-aliasing in URP |
Apply anti-aliasing effects to a camera. |
Use multiple cameras |
Set up and use more than one camera in a scene to use in a camera stack, a split screen effect, post-processing, or output to a render texture. |
Customize a camera |
Use the Universal Additional Camera Data component to customise a camera's behavior. |
Camera component properties |
Understand how each camera property works in URP. |
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