Cameras in URP
Cameras in the Universal Render Pipeline (URP) are based on Unity's standard camera functionality, but with some significant differences. For example, URP cameras use the following:
- The Universal Additional Camera Data component, which extends the Camera component's functionality and allows URP to store additional camera-related data.
- The Render Type setting, which defines the two types of camera in URP: Base and Overlay.
- The Camera Stacking system, which allows you to layer the output of multiple Cameras into a single combined output.
- The Volume system, which allows you to apply post-processing effects to a camera based on the position of a Transform in your scene.
- The Camera component, which exposes URP-specific properties in the Inspector.
For a general introduction to how cameras work in Unity, and examples of common Camera workflows, refer to the Unity manual section on Cameras.