Struct RenderTargetHandle
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public struct RenderTargetHandle
Constructors
RenderTargetHandle(RenderTargetIdentifier)
Declaration
public RenderTargetHandle(RenderTargetIdentifier renderTargetIdentifier)
Parameters
Fields
CameraTarget
Declaration
public static readonly RenderTargetHandle CameraTarget
Field Value
Properties
id
Declaration
public int id { readonly get; set; }
Property Value
Methods
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
object |
obj |
|
Returns
Overrides
Equals(RenderTargetHandle)
Declaration
public bool Equals(RenderTargetHandle other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
HasInternalRenderTargetId()
Declaration
public bool HasInternalRenderTargetId()
Returns
Identifier()
Declaration
public RenderTargetIdentifier Identifier()
Returns
Init(string)
Declaration
public void Init(string shaderProperty)
Parameters
Type |
Name |
Description |
string |
shaderProperty |
|
Init(RenderTargetIdentifier)
Declaration
public void Init(RenderTargetIdentifier renderTargetIdentifier)
Parameters
Operators
operator ==(RenderTargetHandle, RenderTargetHandle)
Declaration
public static bool operator ==(RenderTargetHandle c1, RenderTargetHandle c2)
Parameters
Returns
operator !=(RenderTargetHandle, RenderTargetHandle)
Declaration
public static bool operator !=(RenderTargetHandle c1, RenderTargetHandle c2)
Parameters
Returns