URP Renderer Feature
A Renderer Feature is an asset that lets you add extra Render passes to a URP Renderer and configure their behavior.
URP contains the pre-built Renderer Feature called Render Objects.
For information on how to add a Renderer Feature to a Renderer, see the page How to add a Renderer Feature to a Renderer.
Render Objects Renderer Feature
The Render Objects Renderer Feature contains the following properties.

| Property | Description | 
|---|---|
| Name | The name of the feature. | 
| Event | The event in the URP queue when Unity executes this Renderer Feature. | 
| Filters | Settings that let you configure which objects this Renderer Feature renders. | 
| Queue | Select whether the feature renders opaque or transparent objects. | 
| Layer Mask | The Renderer Feature renders objects from layers you select in this property. | 
| Pass Names | If a Pass in a shader has the LightModePass Tag, this Renderer Feature processes only the shaders where the value of theLightModePass Tag equals one of the values in the Pass Names property. | 
| Overrides | Settings in this section let you configure overrides for certain properties when rendering with this Renderer Feature. | 
| Material | When rendering an object, Unity replaces the Material assigned to it with this Material. | 
| Depth | Selecting this option lets you specify how this Renderer Feature affects or uses the Depth buffer. This option contains the following items: Write Depth: this option defines whether the Renderer Feature updates the Depth buffer when rendering objects. Depth Test: the condition which determines when this Renderer Feature renders pixels of a given object. | 
| Stencil | With this check box selected, the Renderer processes the Stencil buffer values. For more information on how Unity works with the Stencil buffer, see ShaderLab: Stencil. | 
| Camera | Selecting this option lets you override the following Camera properties: Field of View: when rendering objects, the Renderer Feature uses this Field of View instead of the value specified on the Camera. Position Offset: when rendering objects, the Renderer Feature moves them by this offset. Restore: with this option selected, the Renderer Feature restores the original Camera matrices after executing the render passes in this Renderer Feature. |