Class SetupLightweightConstanstPass | Package Manager UI website
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    Class SetupLightweightConstanstPass

    Configure the shader constants needed by the render pipeline

    This pass configures constants that LWRP uses when rendering. For example, you can execute this pass before you render opaque objects, to make sure that lights are configured correctly.

    Inheritance
    System.Object
    ScriptableRenderPass
    SetupLightweightConstanstPass
    Inherited Members
    ScriptableRenderPass.FrameCleanup(CommandBuffer)
    ScriptableRenderPass.RegisterShaderPassName(String)
    ScriptableRenderPass.CreateDrawRendererSettings(Camera, SortFlags, RendererConfiguration, Boolean)
    ScriptableRenderPass.SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color, TextureDimension)
    ScriptableRenderPass.SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color, TextureDimension)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
    Syntax
    public class SetupLightweightConstanstPass : ScriptableRenderPass

    Constructors

    SetupLightweightConstanstPass()

    Create the pass

    Declaration
    public SetupLightweightConstanstPass()

    Methods

    Execute(ScriptableRenderer, ScriptableRenderContext, ref RenderingData)

    Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation

    Declaration
    public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData)
    Parameters
    Type Name Description
    ScriptableRenderer renderer

    The currently executing renderer. Contains configuration for the current execute call.

    ScriptableRenderContext context

    Use this render context to issue any draw commands during execution

    RenderingData renderingData

    Current rendering state information

    Overrides
    ScriptableRenderPass.Execute(ScriptableRenderer, ScriptableRenderContext, ref RenderingData)

    Setup(Int32, ComputeBuffer)

    Configure the pass

    Declaration
    public void Setup(int maxVisibleAdditionalLights, ComputeBuffer perObjectLightIndices)
    Parameters
    Type Name Description
    System.Int32 maxVisibleAdditionalLights

    Maximum number of visible additional lights

    ComputeBuffer perObjectLightIndices

    Buffer holding per object light indicies

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