Class RenderTransparentForwardPass | Package Manager UI website
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    Class RenderTransparentForwardPass

    Render all transparent forward objects into the given color and depth target

    You can use this pass to render objects that have a material and/or shader with the pass names LightweightForward or SRPDefaultUnlit. The pass only renders objects in the rendering queue range of Transparent objects.

    Inheritance
    System.Object
    ScriptableRenderPass
    RenderTransparentForwardPass
    Inherited Members
    ScriptableRenderPass.FrameCleanup(CommandBuffer)
    ScriptableRenderPass.RegisterShaderPassName(String)
    ScriptableRenderPass.CreateDrawRendererSettings(Camera, SortFlags, RendererConfiguration, Boolean)
    ScriptableRenderPass.SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color, TextureDimension)
    ScriptableRenderPass.SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color, TextureDimension)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
    Syntax
    public class RenderTransparentForwardPass : ScriptableRenderPass

    Constructors

    RenderTransparentForwardPass()

    Declaration
    public RenderTransparentForwardPass()

    Methods

    Execute(ScriptableRenderer, ScriptableRenderContext, ref RenderingData)

    Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation

    Declaration
    public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData)
    Parameters
    Type Name Description
    ScriptableRenderer renderer

    The currently executing renderer. Contains configuration for the current execute call.

    ScriptableRenderContext context

    Use this render context to issue any draw commands during execution

    RenderingData renderingData

    Current rendering state information

    Overrides
    ScriptableRenderPass.Execute(ScriptableRenderer, ScriptableRenderContext, ref RenderingData)

    Setup(RenderTextureDescriptor, RenderTargetHandle, RenderTargetHandle, RendererConfiguration)

    Configure the pass before execution

    Declaration
    public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorAttachmentHandle, RenderTargetHandle depthAttachmentHandle, RendererConfiguration configuration)
    Parameters
    Type Name Description
    RenderTextureDescriptor baseDescriptor

    Current target descriptor

    RenderTargetHandle colorAttachmentHandle

    Color attachment to render into

    RenderTargetHandle depthAttachmentHandle

    Depth attachment to render into

    RendererConfiguration configuration

    Specific render configuration

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