Interface IAfterDepthPrePass
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public interface IAfterDepthPrePass
Methods
GetPassToEnqueue(RenderTextureDescriptor, RenderTargetHandle)
Declaration
ScriptableRenderPass GetPassToEnqueue(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle)
Parameters
Type | Name | Description |
---|---|---|
RenderTextureDescriptor | baseDescriptor | |
RenderTargetHandle | depthAttachmentHandle |
Returns
Type | Description |
---|---|
ScriptableRenderPass |