Class EndXRRenderingPass
End XR rendering
This pass disables XR rendering. Pair this pass with the BeginXRRenderingPass. If this pass is issued without a matching BeginXRRenderingPass it will lead to undefined rendering results.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public class EndXRRenderingPass : ScriptableRenderPass
Methods
Execute(ScriptableRenderer, ScriptableRenderContext, ref RenderingData)
Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation
Declaration
public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
Type | Name | Description |
---|---|---|
ScriptableRenderer | renderer | The currently executing renderer. Contains configuration for the current execute call. |
ScriptableRenderContext | context | Use this render context to issue any draw commands during execution |
RenderingData | renderingData | Current rendering state information |