Class DrawSkyboxPass | Package Manager UI website
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    Class DrawSkyboxPass

    Draw the skybox into the given color buffer using the given depth buffer for depth testing.

    This pass renders the standard Unity skybox.

    Inheritance
    System.Object
    ScriptableRenderPass
    DrawSkyboxPass
    Inherited Members
    ScriptableRenderPass.FrameCleanup(CommandBuffer)
    ScriptableRenderPass.RegisterShaderPassName(String)
    ScriptableRenderPass.CreateDrawRendererSettings(Camera, SortFlags, RendererConfiguration, Boolean)
    ScriptableRenderPass.SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color, TextureDimension)
    ScriptableRenderPass.SetRenderTarget(CommandBuffer, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color, TextureDimension)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
    Syntax
    public class DrawSkyboxPass : ScriptableRenderPass

    Methods

    Execute(ScriptableRenderer, ScriptableRenderContext, ref RenderingData)

    Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation

    Declaration
    public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData)
    Parameters
    Type Name Description
    ScriptableRenderer renderer

    The currently executing renderer. Contains configuration for the current execute call.

    ScriptableRenderContext context

    Use this render context to issue any draw commands during execution

    RenderingData renderingData

    Current rendering state information

    Overrides
    ScriptableRenderPass.Execute(ScriptableRenderer, ScriptableRenderContext, ref RenderingData)

    Setup(RenderTargetHandle, RenderTargetHandle)

    Configure the color and depth passes to use when rendering the skybox

    Declaration
    public void Setup(RenderTargetHandle colorHandle, RenderTargetHandle depthHandle)
    Parameters
    Type Name Description
    RenderTargetHandle colorHandle

    Color buffer to use

    RenderTargetHandle depthHandle

    Depth buffer to use

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