Class ShadowSettings
Inheritance
System.Object
ShadowSettings
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public class ShadowSettings
Fields
directionalLightCascadeCount
Declaration
public int directionalLightCascadeCount
Field Value
Type | Description |
---|---|
System.Int32 |
directionalLightCascades
Declaration
public Vector3 directionalLightCascades
Field Value
Type | Description |
---|---|
Vector3 |
directionalLightNearPlaneOffset
Declaration
public float directionalLightNearPlaneOffset
Field Value
Type | Description |
---|---|
System.Single |
enabled
Declaration
public bool enabled
Field Value
Type | Description |
---|---|
System.Boolean |
maxShadowDistance
Declaration
public float maxShadowDistance
Field Value
Type | Description |
---|---|
System.Single |
renderTextureFormat
Declaration
public RenderTextureFormat renderTextureFormat
Field Value
Type | Description |
---|---|
RenderTextureFormat |
shadowAtlasHeight
Declaration
public int shadowAtlasHeight
Field Value
Type | Description |
---|---|
System.Int32 |
shadowAtlasWidth
Declaration
public int shadowAtlasWidth
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
Default
Declaration
public static ShadowSettings Default { get; }
Property Value
Type | Description |
---|---|
ShadowSettings |