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    Class LightweightPipeline

    Inheritance
    System.Object
    LightweightPipeline
    Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
    Syntax
    public class LightweightPipeline : RenderPipeline

    Constructors

    LightweightPipeline(LightweightPipelineAsset)

    Declaration
    public LightweightPipeline(LightweightPipelineAsset asset)
    Parameters
    Type Name Description
    LightweightPipelineAsset asset

    Fields

    s_AlwaysName

    Declaration
    public static readonly ShaderPassName s_AlwaysName
    Field Value
    Type Description
    ShaderPassName

    s_ForwardBaseName

    Declaration
    public static readonly ShaderPassName s_ForwardBaseName
    Field Value
    Type Description
    ShaderPassName

    s_LegacyPassNames

    Declaration
    public static readonly ShaderPassName[] s_LegacyPassNames
    Field Value
    Type Description
    ShaderPassName[]

    s_PrepassBaseName

    Declaration
    public static readonly ShaderPassName s_PrepassBaseName
    Field Value
    Type Description
    ShaderPassName

    s_VertexLMName

    Declaration
    public static readonly ShaderPassName s_VertexLMName
    Field Value
    Type Description
    ShaderPassName

    s_VertexLMRGBMName

    Declaration
    public static readonly ShaderPassName s_VertexLMRGBMName
    Field Value
    Type Description
    ShaderPassName

    s_VertexName

    Declaration
    public static readonly ShaderPassName s_VertexName
    Field Value
    Type Description
    ShaderPassName

    Methods

    Dispose()

    Declaration
    public override void Dispose()

    Render(ScriptableRenderContext, Camera[])

    Declaration
    public override void Render(ScriptableRenderContext context, Camera[] cameras)
    Parameters
    Type Name Description
    ScriptableRenderContext context
    Camera[] cameras
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