Class LightweightPipelineAsset
Inheritance
System.Object
LightweightPipelineAsset
Syntax
public class LightweightPipelineAsset : RenderPipelineAsset
Fields
m_SearchPaths
Declaration
public static readonly string[] m_SearchPaths
Field Value
Type |
Description |
System.String[] |
|
Properties
BlitShader
Declaration
public Shader BlitShader { get; }
Property Value
Cascade2Split
Declaration
public float Cascade2Split { get; }
Property Value
Type |
Description |
System.Single |
|
Cascade4Split
Declaration
public Vector3 Cascade4Split { get; }
Property Value
CascadeCount
Declaration
public int CascadeCount { get; }
Property Value
Type |
Description |
System.Int32 |
|
CopyDepthShader
Declaration
public Shader CopyDepthShader { get; }
Property Value
MaxPixelLights
Declaration
public int MaxPixelLights { get; }
Property Value
Type |
Description |
System.Int32 |
|
MSAASampleCount
Declaration
public int MSAASampleCount { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
RenderScale
Declaration
public float RenderScale { get; set; }
Property Value
Type |
Description |
System.Single |
|
RequireDepthTexture
Declaration
public bool RequireDepthTexture { get; }
Property Value
Type |
Description |
System.Boolean |
|
RequireSoftParticles
Declaration
public bool RequireSoftParticles { get; }
Property Value
Type |
Description |
System.Boolean |
|
ScreenSpaceShadowShader
Declaration
public Shader ScreenSpaceShadowShader { get; }
Property Value
ShadowAtlasResolution
Declaration
public int ShadowAtlasResolution { get; }
Property Value
Type |
Description |
System.Int32 |
|
ShadowDistance
Declaration
public float ShadowDistance { get; }
Property Value
Type |
Description |
System.Single |
|
ShadowNearOffset
Declaration
public float ShadowNearOffset { get; }
Property Value
Type |
Description |
System.Single |
|
ShadowSetting
Declaration
public ShadowType ShadowSetting { get; }
Property Value
SupportsHDR
Declaration
public bool SupportsHDR { get; }
Property Value
Type |
Description |
System.Boolean |
|
SupportsVertexLight
Declaration
public bool SupportsVertexLight { get; }
Property Value
Type |
Description |
System.Boolean |
|
Methods
AreShadowsEnabled()
Declaration
public bool AreShadowsEnabled()
Returns
Type |
Description |
System.Boolean |
|
GetAssetVersion()
Declaration
public float GetAssetVersion()
Returns
Type |
Description |
System.Single |
|
GetDefault2DMaterial()
Declaration
public override Material GetDefault2DMaterial()
Returns
Type |
Description |
Material |
|
GetDefaultLineMaterial()
Declaration
public override Material GetDefaultLineMaterial()
Returns
Type |
Description |
Material |
|
GetDefaultMaterial()
Declaration
public override Material GetDefaultMaterial()
Returns
Type |
Description |
Material |
|
GetDefaultParticleMaterial()
Declaration
public override Material GetDefaultParticleMaterial()
Returns
Type |
Description |
Material |
|
GetDefaultShader()
Declaration
public override Shader GetDefaultShader()
Returns
GetDefaultTerrainMaterial()
Declaration
public override Material GetDefaultTerrainMaterial()
Returns
Type |
Description |
Material |
|
GetDefaultUIETC1SupportedMaterial()
Declaration
public override Material GetDefaultUIETC1SupportedMaterial()
Returns
Type |
Description |
Material |
|
GetDefaultUIMaterial()
Declaration
public override Material GetDefaultUIMaterial()
Returns
Type |
Description |
Material |
|
GetDefaultUIOverdrawMaterial()
Declaration
public override Material GetDefaultUIOverdrawMaterial()
Returns
Type |
Description |
Material |
|
InternalCreatePipeline()
Declaration
protected override IRenderPipeline InternalCreatePipeline()
Returns
Type |
Description |
IRenderPipeline |
|