Namespace UnityEngine.Rendering.LWRP | Lightweight RP | 6.9.2
docs.unity3d.com
    Show / Hide Table of Contents

    Namespace UnityEngine.Rendering.LWRP

    Classes

    ForwardRendererData

    ForwardRendererData.ShaderResources

    LightweightRenderPipeline

    LightweightRenderPipelineAsset

    LightweightRenderPipelineEditorResources

    LightweightRenderPipelineEditorResources.MaterialResources

    LightweightRenderPipelineEditorResources.ShaderResources

    LWRPAdditionalCameraData

    LWRPAdditionalLightData

    RenderingUtils

    ScriptableRenderer

    Class ScriptableRenderer implements a rendering strategy. It describes how culling and lighting works and the effects supported.

    A renderer can be used for all cameras or be overridden on a per-camera basis. It will implement light culling and setup and describe a list of ScriptableRenderPass to execute in a frame. The renderer can be extended to support more effect with additional ScriptableRendererFeature. Resources for the renderer are serialized in ScriptableRendererData.

    he renderer resources are serialized in ScriptableRendererData. ScriptableRendererData ScriptableRendererFeature ScriptableRenderPass

    ScriptableRendererData

    Class ScriptableRendererData contains resources for a ScriptableRenderer. ScriptableRenderer

    ScriptableRendererFeature

    You can add a ScriptableRendererFeature to the ScriptableRenderer. Use this scriptable renderer feature to inject render passes into the renderer.

    ScriptableRenderPass

    ScriptableRenderPass implements a logical rendering pass that can be used to extend LWRP renderer.

    ShaderKeywordStrings

    ShaderUtils

    ShadowUtils

    StencilStateData

    Structs

    CameraData

    LightData

    RenderingData

    RenderTargetHandle

    ShadowData

    ShadowSliceData

    Enums

    CameraOverrideOption

    Downsampling

    LightRenderingMode

    MixedLightingSetup

    MsaaQuality

    RendererOverrideOption

    RendererType

    RenderPassEvent

    Controls when the render pass executes.

    SampleCount

    ShaderPathID

    ShaderVariantLogLevel

    ShadowCascadesOption

    ShadowQuality

    ShadowResolution

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023