Class DecalProjector | High Definition RP | 9.0.0-preview.71
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    Class DecalProjector

    Decal Projector component.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    DecalProjector
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@9.0/manual/Decal-Projector.html")]
    [ExecuteAlways]
    [AddComponentMenu("Rendering/Decal Projector")]
    public class DecalProjector : MonoBehaviour, IVersionable<DecalProjector.Version>

    Properties

    affectsTransparency

    Change the transparency. It is only compatible when using HDRP/Decal shader.

    Declaration
    public bool affectsTransparency { get; set; }
    Property Value
    Type Description
    Boolean

    drawDistance

    Distance from camera at which the Decal is not rendered anymore.

    Declaration
    public float drawDistance { get; set; }
    Property Value
    Type Description
    Single

    fadeFactor

    Controls the transparency of the decal.

    Declaration
    public float fadeFactor { get; set; }
    Property Value
    Type Description
    Single

    fadeScale

    Percent of the distance from the camera at which this Decal start to fade off.

    Declaration
    public float fadeScale { get; set; }
    Property Value
    Type Description
    Single

    material

    The material used by the decal. It should be of type HDRP/Decal if you want to have transparency.

    Declaration
    public Material material { get; set; }
    Property Value
    Type Description
    Material

    size

    The size of the projection volume.

    Declaration
    public Vector3 size { get; set; }
    Property Value
    Type Description
    Vector3

    uvBias

    Offset of the UV of the projected texture.

    Declaration
    public Vector2 uvBias { get; set; }
    Property Value
    Type Description
    Vector2

    uvScale

    Tilling of the UV of the projected texture.

    Declaration
    public Vector2 uvScale { get; set; }
    Property Value
    Type Description
    Vector2

    Methods

    IsValid()

    Check if the material is set and if it is different than the default one

    Declaration
    public bool IsValid()
    Returns
    Type Description
    Boolean

    True: the material is set and is not the default one

    Events

    OnMaterialChange

    Event called each time the used material change.

    Declaration
    public event Action OnMaterialChange
    Event Type
    Type Description
    Action

    Explicit Interface Implementations

    IVersionable<DecalProjector.Version>.version

    Declaration
    DecalProjector.Version IVersionable<DecalProjector.Version>.version { get; set; }
    Returns
    Type Description
    UnityEngine.Rendering.HighDefinition.DecalProjector.Version
    Implements
    IVersionable<TVersion>.version
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