Struct CameraSettings.BufferClearing
Defines how color and depth buffers are cleared.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
public struct BufferClearing
Fields
backgroundColorHDR
The color to use when
clearColorMode == Color.
Declaration
public Color backgroundColorHDR
Field Value
| Type | Description | 
|---|---|
| Color | 
clearColorMode
Define the source for the clear color.
Declaration
public HDAdditionalCameraData.ClearColorMode clearColorMode
Field Value
| Type | Description | 
|---|---|
| HDAdditionalCameraData.ClearColorMode | 
clearDepth
True to clear the depth.
Declaration
public bool clearDepth
Field Value
| Type | Description | 
|---|---|
| Boolean | 
default
Default value.
Declaration
[Obsolete("Since 2019.3, use BufferClearing.NewDefault() instead.")]
public static readonly CameraSettings.BufferClearing default
Field Value
| Type | Description | 
|---|---|
| CameraSettings.BufferClearing | 
Methods
NewDefault()
Default value.
Declaration
public static CameraSettings.BufferClearing NewDefault()
Returns
| Type | Description | 
|---|---|
| CameraSettings.BufferClearing | The default value.  |