Struct CameraSettings.BufferClearing
Defines how color and depth buffers are cleared.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public struct BufferClearing
Fields
backgroundColorHDR
The color to use when
clearColorMode == Color.
Declaration
public Color backgroundColorHDR
Field Value
| Type | Description |
|---|---|
| Color |
clearColorMode
Define the source for the clear color.
Declaration
public HDAdditionalCameraData.ClearColorMode clearColorMode
Field Value
| Type | Description |
|---|---|
| HDAdditionalCameraData.ClearColorMode |
clearDepth
True to clear the depth.
Declaration
public bool clearDepth
Field Value
| Type | Description |
|---|---|
| Boolean |
default
Default value.
Declaration
public static readonly CameraSettings.BufferClearing default
Field Value
| Type | Description |
|---|---|
| CameraSettings.BufferClearing |
Methods
NewDefault()
Default value.
Declaration
public static CameraSettings.BufferClearing NewDefault()
Returns
| Type | Description |
|---|---|
| CameraSettings.BufferClearing | The default value. |