Use the Rendering Debugger
The Rendering Debugger is a specific window for the Scriptable Render Pipeline that contains debugging and visualization tools. You can use these tools to understand and solve any issues you might encounter. It contains graphics-related tools but you can extend it to include tools for any other field, such as animation.
How to access the Rendering Debugger
The Rendering Debugger window is available in the following modes:
| Mode | Platform | Availability | How to Open the Rendering Debugger |
|---|---|---|---|
| Editor | All | Yes (window in the Editor) | Select Window > Analysis > Rendering Debugger |
| Play mode | All | Yes (overlay in the Game view) | On a desktop or laptop computer, press LeftCtrl+Backspace (LeftCtrl+Delete on macOS) On a console controller, press L3 and R3 (Left Stick and Right Stick) |
| Runtime | Desktop/Laptop | Yes (only in builds with Managed Code Variant set to Debug or Checked in Player Settings) | Press LeftCtrl+Backspace (LeftCtrl+Delete on macOS) |
| Runtime | Console | Yes (only in builds with Managed Code Variant set to Debug or Checked in Player Settings) | Press L3 and R3 (Left Stick and Right Stick) |
| Runtime | Mobile | Yes (only in builds with Managed Code Variant set to Debug or Checked in Player Settings) | Use a three-finger double tap |
To enable all the sections of the Rendering Debugger in your built application, set Managed Code Variant to Debug or Checked in Player Settings, and disable Strip Runtime Debug Shaders under Additional Shader Stripping Settings in the Graphics settings window. Otherwise, you can only use the Display Stats section.
To disable the runtime UI, use the enableRuntimeUI property.
You can display read-only items, such as the FPS counter, independently of the Rendering Debugger window. When you disable the Rendering Debugger window, they're still visible in the top right corner of the screen. Use this functionality to track particular values without cluttering the screen.
Use the Rendering Debugger
Refer to Rendering Debugger window reference for more information.
Navigation at runtime
Keyboard
| Action | Control |
|---|---|
| Change the current active item | Use the arrow keys |
| Change the current tab | Use the Page up and Page down keys (Fn + Up and Fn + Down keys respectively for MacOS) |
| Display the current active item independently of the debug window | Press the right Shift key |
Xbox Controller
| Action | Control |
|---|---|
| Change the current active item | Use the Directional pad (D-Pad) |
| Change the current tab | Use the Left Bumper and Right Bumper |
| Display the current active item independently of the debug window | Press the X button |
PlayStation Controller
| Action | Control |
|---|---|
| Change the current active item | Use the Directional buttons |
| Change the current tab | Use the L1 button and R1 button |
| Display the current active item independently of the debug window | Press the Square button |