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    Water surface fluctuations

    You can apply effects like swell, agitation, and deformation across the water surface.

    You can add fluctuations such as swell, agitation, or ripples to the whole of a water surface based on texture channels with a simulation mask.

    You can also add detailed visual effects to localized water areas with water decals, a type of shader graph nodes.

    Page Description
    Introduction to water decals Use mask and current water decals to apply water effects.
    Enable mask and current water decals Create water effects with mask and current water decals in your project.
    Configure swell, agitation, or ripples with a water mask Configure swell, agitation, or ripples across the water surface.
    Simulate currents with a water decal Simulate water currents by projecting textures.
    Simulate ripples with masks Create effects like ripples.
    Check waves and ripples Check or retrieve information about the displacement of the water surface.
    Float objects on a water surface Add buoyancy to the water simulation.
    Align objects to the water surface using normals Make objects follow the curvature of the water in real time.
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