Class IndirectLightingController
Component that allow you to control the indirect specular and diffuse intensity
Implements
IApplyRevertPropertyContextMenuItemProvider
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetInstanceID()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Lighting/Indirect Lighting Controller")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public class IndirectLightingController : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Fields
indirectDiffuseLightingLayers
Controls which layer will be affected by the indirect diffuse lighting multiplier
Declaration
public IndirectLightingController.LightLayerEnumParameter indirectDiffuseLightingLayers
Field Value
Type | Description |
---|---|
IndirectLightingController.LightLayerEnumParameter |
indirectDiffuseLightingMultiplier
Indirect diffuse lighting multiplier, between 0 and 1
Declaration
[FormerlySerializedAs("indirectDiffuseIntensity")]
public MinFloatParameter indirectDiffuseLightingMultiplier
Field Value
Type | Description |
---|---|
MinFloatParameter |
reflectionLightingLayers
Controls which layer will be affected by the reflection lighting multiplier
Declaration
public IndirectLightingController.LightLayerEnumParameter reflectionLightingLayers
Field Value
Type | Description |
---|---|
IndirectLightingController.LightLayerEnumParameter |
reflectionLightingMultiplier
Reflection lighting multiplier, between 0 and 1
Declaration
public MinFloatParameter reflectionLightingMultiplier
Field Value
Type | Description |
---|---|
MinFloatParameter |
reflectionProbeIntensityMultiplier
Reflection probe and Planar reflection intensity multiplier, between 0 and 1
Declaration
[FormerlySerializedAs("indirectSpecularIntensity")]
public MinFloatParameter reflectionProbeIntensityMultiplier
Field Value
Type | Description |
---|---|
MinFloatParameter |
Methods
GetIndirectDiffuseLightingLayers()
Returns a mask of indirect diffuse lighting layers as uint and handle the case of Everything as being 0xFF and not -1
Declaration
public uint GetIndirectDiffuseLightingLayers()
Returns
Type | Description |
---|---|
uint |
GetReflectionLightingLayers()
Returns a mask of reflection lighting layers as uint and handle the case of Everything as being 0xFF and not -1
Declaration
public uint GetReflectionLightingLayers()
Returns
Type | Description |
---|---|
uint |
Implements
UnityEditor.IApplyRevertPropertyContextMenuItemProvider