Lighting
Learn how to create and use lights in the High Definition Render Pipeline (HDRP).
| Page | Description |
|---|---|
| Understand physical light units | Learn about the real-life light units that HDRP uses. |
| Light sources | Use and control different types of light sources. |
| Ambient lighting | Create and control indirect, diffusive lighting without using ray traced effects. |
| Control exposure | Calculate the amount of light to use in different lighting situations. |
| Shadows | Create and control shadows to add depth and realism to a Scene. |
| Reflection | Create reflective materials and control how reflection behaves in a scene. |
| Adaptive Probe Volumes (APV) | Automatically place Light Probes in a scene to create high-quality lighting. |
| Ray tracing | Use ray tracing to create realistic lighting and access other data in a scene that doesn't appear on screen. |
| Global Illumination | Create realistic diffuse lighting. |
| Volumetric lighting | Use the HDRP volume system to apply screen space lighting effects. |
| Test and debug lighting | Identify and fix issues with lights in HDRP. |