Light sources
The High Definition Render Pipeline (HDRP) includes multiple types of light sources. You can also control how lights spread, and attach them to a specific place or GameObject.
| Page | Description |
|---|---|
| Create and configure light sources | Use the light component to add light sources to a scene. |
| Create and edit lights at runtime | Use the light component to modify lights while running an application. |
| Understand IES Light profiles | Learn how to use an IES file to control how a light spreads. |
| Anchor a light source | Attach the position of a light source to a GameObject in your scene. |
| View and control a light from its perspective | Look through a light and change its properties. |
| Use light rendering layers | Make lights affect specific renderers. |