Water
Create water in the High Definition Render Pipeline (HDRP).
Page | Description |
---|---|
Use the water system in your Project | A basic water workflow. |
Capabilities of the water system | The capabilities and limitations of the water system. |
Water system simulation | How the water system simulation works. |
Quality and performance decisions | How to make quality decisions and optimize performance. |
Water Override for Volumes | Purpose of the water Volume Override. |
Water surface fluctuations | Resources on applying effects like swell, agitation, and deformation across the water surface. |
Decals and masking in the water system | How decals and masks work in the water system. |
Foam in the water system | Control how much foam appears on your water surface. |
Customize caustics in the water system | Customize the appearance of the bright light patterns caused by the curved water surface reflecting and refracting light. |
Create a current in the water system | Apply a current map to a water surface. |
Deform a water surface | Use a deformer to control the shape of a water surface |
Exclude part of a water surface | Prevent water from appearing on top of other surfaces. |
Underwater view | Learn more about the underwater view of the water surface simulation. |
Materials in the water system | The effects of water Material properties. |
Synchronize water surfaces | Synchronize water simulation across all clients in a multiplayer game. |
Debug modes in the water system | To place masks, deformation, and foam correctly, use the debug modes in the water system. |
VFX Graph in the water system | How to make VFX Graph interact with the water system. |