Water surface fluctuations
You can apply effects like swell, agitation, and deformation across the water surface.
You can add fluctuations such as swell, agitation, or ripples to the whole of a water surface based on texture channels with a simulation mask.
You can also add detailed visual effects to localized water areas with water decals, a type of shader graph nodes.
Page | Description |
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Enable mask and water decals | Mask and current water decals are disabled by default. |
Configure swell, agitation, or ripples with a water mask | Configure swell, agitation, or ripples across the water surface. |
Simulate currents with a water decal | Simulate water currents by projecting textures. |
Simulate ripples with masks | Create effects like ripples. |
Check waves and ripples | Check or retrieve information about the displacement of the water surface. |
Float objects on a water surface | Add buoyancy to the water simulation. |
Align objects to the water surface using normals | Make objects follow the curvature of the water in real time. |