Water surface fluctuations
You can apply effects like swell, agitation, and deformation across the water surface.
You can add fluctuations such as swell, agitation, or ripples to the whole of a water surface based on texture channels with a simulation mask.
You can also add detailed visual effects to localized water areas with water decals, a type of shader graph nodes.
| Page | Description |
|---|---|
| Introduction to water decals | Use mask and current water decals to apply water effects. |
| Enable mask and current water decals | Create water effects with mask and current water decals in your project. |
| Configure swell, agitation, or ripples with a water mask | Configure swell, agitation, or ripples across the water surface. |
| Simulate currents with a water decal | Simulate water currents by projecting textures. |
| Simulate ripples with masks | Create effects like ripples. |
| Check waves and ripples | Check or retrieve information about the displacement of the water surface. |
| Float objects on a water surface | Add buoyancy to the water simulation. |
| Align objects to the water surface using normals | Make objects follow the curvature of the water in real time. |