Struct CameraSettings.Volumes
Defines the settings for querying and evaluating volumes within the framework.
This structure contains options for filtering volumes by Layer
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct CameraSettings.Volumes
Remarks
The Camera
Fields
anchorOverride
If not null, specifies a custom location for evaluating the volumes. This allows for overriding the default anchor point for volume processing.
Declaration
public Transform anchorOverride
Field Value
Type | Description |
---|---|
Transform |
Remarks
If anchor
default
Default value for volume settings. This is the default configuration used before any customizations are applied.
Declaration
[Obsolete("This field is obsolete use Volumes.NewDefault() instead. #from(2019.3)", true)]
public static readonly CameraSettings.Volumes @default
Field Value
Type | Description |
---|---|
Camera |
Remarks
The default value uses a Layer
layerMask
The Layer
Declaration
public LayerMask layerMask
Field Value
Type | Description |
---|---|
Layer |
Remarks
A Layer
Methods
NewDefault()
Creates a new default Camera
Declaration
public static CameraSettings.Volumes NewDefault()
Returns
Type | Description |
---|---|
Camera |
The default Camera |
Remarks
This method returns a fresh instance of Camera
Examples
Volumes defaultVolumes = Volumes.NewDefault();