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    Water decals

    To create foam, deformation, or water currents, you can use a water decal. Water decals add localized water effects to a specific region in a 3D scene. This region is anchored in world space to a GameObject transform or, by default, to the camera. Use water decals to easily replicate effects across multiple regions, such as around islands or shorelines, without re-authoring textures.

    For example, you can use water decals to add foam, attenuate swell, fine-tune currents, or create shoreline waves around an island. Then, you can replicate this setup by duplicating the decals to apply the same localized effects to another island, without re-authoring textures.

    Example: Water decal features applied to a region in a 3D-rendered scene of an island surrounded by the sea. Multiple water decals add deformation, foam, and currents around the island. Simulation and foam masks reduce water effects in specific regions.

    Example: Water decal features applied to a region in a 3D-rendered scene of an island surrounded by the sea. Multiple water decals add deformation, foam, and currents around the island. Simulation and foam masks reduce water effects in specific regions.

    Additional Resources

    • Decals
    • Enable mask and current water decals
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