Water decals
To create foam, deformation, or water currents, you can use a water decal. Water decals add localized water effects to a specific region in a 3D scene. This region is anchored in world space to a GameObject transform or, by default, to the camera. Use water decals to easily replicate effects across multiple regions, such as around islands or shorelines, without re-authoring textures.
For example, you can use water decals to add foam, attenuate swell, fine-tune currents, or create shoreline waves around an island. Then, you can replicate this setup by duplicating the decals to apply the same localized effects to another island, without re-authoring textures.
Example: Water decal features applied to a region in a 3D-rendered scene of an island surrounded by the sea. Multiple water decals add deformation, foam, and currents around the island. Simulation and foam masks reduce water effects in specific regions.