Create a decal material
Create a Decal shader material
New Materials in HDRP use the Lit Shader by default. To create a Decal Material:
- In the Unity Editor, navigate to your Project's Asset window.
- Right-click the Asset Window and select Create > Material. This adds a new Material to your Unity Project’s Asset folder.
- Click the Shader drop-down at the top of the Material Inspector, and select HDRP > Decal.
Refer to Decal Material Inspector reference for more information.
Create a Decal Shader Graph
To create a Decal material in Shader Graph, use one of the following methods:
- Modify an existing Shader Graph.
- Open the Shader Graph in the Shader Editor.
- In Graph Settings, select the HDRP Target. If there isn't one, go to Active Targets, click the Plus button, and select HDRP.
- In the Material drop-down, select Decal.
- Create a new Shader Graph. Go to Assets > Create > Shader Graph > HDRP and click Decal Shader Graph.
Refer to Decal Master Stack reference for more information.
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