Lit material
The Lit Shader and the Lit Master Stack lets you easily create realistic materials in the High Definition Render Pipeline (HDRP). They include options for effects like subsurface scattering, iridescence, vertex or pixel displacement, and decal compatibility. For more information about Materials, Shaders, and Textures, see the Unity User Manual.
Creating a Lit Material
To create a new Lit Material, navigate to your Project's Asset window, right-click in the window and select Create > Material. This adds a new Material to your Unity Project’s Asset folder. When you create new Materials in HDRP, they use the Lit Shader by default.
Refer to Lit Material Inspector reference for more information.
Creating a Lit Shader Graph
To create a Lit material in Shader Graph, use one of the following methods:
Modify an existing Shader Graph.
- Open the Shader Graph in the Shader Editor.
- In Graph Settings, select the HDRP Target. If there isn't one, go to Active Targets, click the Plus button, and select HDRP.
- In the Material drop-down, select Lit.
Create a new Shader Graph. Go to Assets > Create > Shader Graph > HDRP and select Lit Shader Graph.
Refer to Lit Master Stack reference for more information.