Class WaterFoamGenerator
Procedural water foam generator component.
Implements
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[DisallowMultipleComponent]
[ExecuteInEditMode]
[AddComponentMenu("")]
public class WaterFoamGenerator : WaterDecal, IVersionable<WaterFoamGenerator.Version>
Fields
texture
Specifies the texture used for the foam.
Declaration
[Obsolete("WaterFoamGenerator has been deprecated. Use WaterDecal instead.")]
public Texture texture
Field Value
Type | Description |
---|---|
Texture |
type
Specifies the type of the generator. This parameter defines which parameters will be used to render it.
Declaration
[Obsolete("WaterFoamGenerator has been deprecated. Use WaterDecal instead.")]
public WaterFoamGeneratorType type
Field Value
Type | Description |
---|---|
WaterFoamGeneratorType |