Class IndirectLightingController
Component that allow you to control the indirect specular and diffuse intensity
Inheritance
VolumeComponent
IndirectLightingController
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.OnEnable()
VolumeComponent.OnDisable()
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.OnDestroy()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Lighting/Indirect Lighting Controller")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public class IndirectLightingController : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Fields
indirectDiffuseLightingLayers
Controls which layer will be affected by the indirect diffuse lighting multiplier
Declaration
public IndirectLightingController.LightLayerEnumParameter indirectDiffuseLightingLayers
Field Value
indirectDiffuseLightingMultiplier
Indirect diffuse lighting multiplier, between 0 and 1
Declaration
[FormerlySerializedAs("indirectDiffuseIntensity")]
public MinFloatParameter indirectDiffuseLightingMultiplier
Field Value
Type |
Description |
MinFloatParameter |
|
reflectionLightingLayers
Controls which layer will be affected by the reflection lighting multiplier
Declaration
public IndirectLightingController.LightLayerEnumParameter reflectionLightingLayers
Field Value
reflectionLightingMultiplier
Reflection lighting multiplier, between 0 and 1
Declaration
public MinFloatParameter reflectionLightingMultiplier
Field Value
Type |
Description |
MinFloatParameter |
|
reflectionProbeIntensityMultiplier
Reflection probe and Planar reflection intensity multiplier, between 0 and 1
Declaration
[FormerlySerializedAs("indirectSpecularIntensity")]
public MinFloatParameter reflectionProbeIntensityMultiplier
Field Value
Type |
Description |
MinFloatParameter |
|
Methods
GetIndirectDiffuseLightingLayers()
Returns a mask of indirect diffuse lighting layers as uint and handle the case of Everything as being 0xFF and not -1
Declaration
public uint GetIndirectDiffuseLightingLayers()
Returns
GetReflectionLightingLayers()
Returns a mask of reflection lighting layers as uint and handle the case of Everything as being 0xFF and not -1
Declaration
public uint GetReflectionLightingLayers()
Returns
Implements
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