Class RayTracingFallbackHierachyParameter
A UnityEngine.Rendering.VolumeParameter that holds a RayTracingFallbackHierachy value.
Inheritance
VolumeParameter
VolumeParameter<RayTracingFallbackHierachy>
RayTracingFallbackHierachyParameter
Inherited Members
VolumeParameter<RayTracingFallbackHierachy>.value
VolumeParameter<RayTracingFallbackHierachy>.Override(RayTracingFallbackHierachy)
VolumeParameter<RayTracingFallbackHierachy>.SetValue(VolumeParameter)
VolumeParameter<RayTracingFallbackHierachy>.GetHashCode()
VolumeParameter<RayTracingFallbackHierachy>.ToString()
VolumeParameter<RayTracingFallbackHierachy>.Equals(VolumeParameter<RayTracingFallbackHierachy>)
VolumeParameter<RayTracingFallbackHierachy>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class RayTracingFallbackHierachyParameter : VolumeParameter<RayTracingFallbackHierachy>, ICloneable, IEquatable<VolumeParameter<RayTracingFallbackHierachy>>
Constructors
RayTracingFallbackHierachyParameter(RayTracingFallbackHierachy, bool)
Creates a new RayTracingFallbackHierachyParameter instance.
Declaration
public RayTracingFallbackHierachyParameter(RayTracingFallbackHierachy value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
RayTracingFallbackHierachy | value | The initial value to store in the parameter. |
bool | overrideState | The initial override state for the parameter. |