Class FocusDistanceModeParameter
A UnityEngine.Rendering.VolumeParameter that holds a FocusDistanceModeParameter value.
Inherited Members
VolumeParameter<FocusDistanceMode>.value
VolumeParameter<FocusDistanceMode>.Override(FocusDistanceMode)
VolumeParameter<FocusDistanceMode>.SetValue(VolumeParameter)
VolumeParameter<FocusDistanceMode>.GetHashCode()
VolumeParameter<FocusDistanceMode>.ToString()
VolumeParameter<FocusDistanceMode>.Equals(VolumeParameter<FocusDistanceMode>)
VolumeParameter<FocusDistanceMode>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class FocusDistanceModeParameter : VolumeParameter<FocusDistanceMode>, ICloneable, IEquatable<VolumeParameter<FocusDistanceMode>>
Constructors
FocusDistanceModeParameter(FocusDistanceMode, bool)
Creates a new FocusDistanceModeParameter instance.
Declaration
public FocusDistanceModeParameter(FocusDistanceMode value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
FocusDistanceMode | value | The initial value to store in the parameter. |
bool | overrideState | The initial override state for the parameter. |