Class FilmGrain
A volume component that holds settings for the Film Grain effect.
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Film Grain")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class FilmGrain : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
intensity
Controls the strength of the film grain effect.
Declaration
[Tooltip("Use the slider to set the strength of the Film Grain effect.")]
public ClampedFloatParameter intensity
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
response
Controls the noisiness response curve. The higher you set this value, the less noise there is in brighter areas.
Declaration
[Tooltip("Controls the noisiness response curve. The higher you set this value, the less noise there is in brighter areas.")]
public ClampedFloatParameter response
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
texture
Specifies a tileable Texture to use for the grain. The neutral value for this Texture is 0.5 which means that HDRP does not apply grain at this value.
Declaration
[Tooltip("Specifies a tileable Texture to use for the grain. The neutral value for this Texture is 0.5 which means that HDRP does not apply grain at this value.")]
public Texture2DParameter texture
Field Value
Type | Description |
---|---|
Texture2DParameter |
type
Declaration
[Tooltip("Specifies the type of grain to use. Select a preset or select \"Custom\" to provide your own Texture.")]
public FilmGrainLookupParameter type
Field Value
Type | Description |
---|---|
FilmGrainLookupParameter |
See Also
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
|
Implements
UnityEngine.Rendering.IPostProcessComponent