Class ExposureModeParameter
A UnityEngine.Rendering.VolumeParameter that holds a ExposureMode value.
Inherited Members
VolumeParameter<ExposureMode>.value
VolumeParameter<ExposureMode>.Override(ExposureMode)
VolumeParameter<ExposureMode>.SetValue(VolumeParameter)
VolumeParameter<ExposureMode>.GetHashCode()
VolumeParameter<ExposureMode>.ToString()
VolumeParameter<ExposureMode>.Equals(VolumeParameter<ExposureMode>)
VolumeParameter<ExposureMode>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class ExposureModeParameter : VolumeParameter<ExposureMode>, ICloneable, IEquatable<VolumeParameter<ExposureMode>>
Constructors
ExposureModeParameter(ExposureMode, bool)
Creates a new ExposureModeParameter instance.
Declaration
public ExposureModeParameter(ExposureMode value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
ExposureMode | value | The initial value to store in the parameter. |
bool | overrideState | The initial override state for the parameter. |