Class DiffusionProfileSettings
Class for Diffusion Profile settings
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Icon("Packages/com.unity.render-pipelines.high-definition/Editor/Icons/Processed/DiffusionProfile Icon.asset")]
public sealed class DiffusionProfileSettings : ScriptableObject, IVersionable<DiffusionProfileSettings.Version>
Properties
diffuseShadingPower
Exponent on the cosine component of the diffuse lobe.\nHelps to simulate non lambertian surfaces.
Declaration
public float diffuseShadingPower { get; set; }
Property Value
Type | Description |
---|---|
float |
indexOfRefraction
Index of refraction. For reference, skin is 1.4 and most materials are between 1.3 and 1.5.
Declaration
public float indexOfRefraction { get; set; }
Property Value
Type | Description |
---|---|
float |
lobeMix
Amount of mixing between the primary and secondary specular lobes.
Declaration
public float lobeMix { get; set; }
Property Value
Type | Description |
---|---|
float |
maximumRadius
Effective radius of the filter (in millimeters).
Declaration
public float maximumRadius { get; }
Property Value
Type | Description |
---|---|
float |
primarySmoothnessMultiplier
Multiplier for the primary specular lobe. This multiplier is clamped between 1 and 2.
Declaration
public float primarySmoothnessMultiplier { get; set; }
Property Value
Type | Description |
---|---|
float |
scatteringDistance
Scattering distance. Determines the shape of the profile, and the blur radius of the filter per color channel. Alpha is ignored.
Declaration
public Color scatteringDistance { get; set; }
Property Value
Type | Description |
---|---|
Color |
secondarySmoothnessMultiplier
Multiplier for the secondary specular lobe. This multiplier is clamped between 0 and 1.
Declaration
public float secondarySmoothnessMultiplier { get; set; }
Property Value
Type | Description |
---|---|
float |
transmissionTint
Color which tints transmitted light. Alpha is ignored.
Declaration
public Color transmissionTint { get; set; }
Property Value
Type | Description |
---|---|
Color |
worldScale
Size of the world unit in meters.
Declaration
public float worldScale { get; set; }
Property Value
Type | Description |
---|---|
float |
Methods
TryToUpgrade()
Declaration
public void TryToUpgrade()
UpgradeMaterial(Material, DiffusionProfileSettings)
Declaration
public static void UpgradeMaterial(Material mat, DiffusionProfileSettings mainProfile)
Parameters
Type | Name | Description |
---|---|---|
Material | mat | |
DiffusionProfileSettings | mainProfile |