Class DepthOfFieldResolutionParameter
A UnityEngine.Rendering.VolumeParameter that holds a DepthOfFieldResolution value.
Inherited Members
VolumeParameter<DepthOfFieldResolution>.value
VolumeParameter<DepthOfFieldResolution>.Override(DepthOfFieldResolution)
VolumeParameter<DepthOfFieldResolution>.SetValue(VolumeParameter)
VolumeParameter<DepthOfFieldResolution>.GetHashCode()
VolumeParameter<DepthOfFieldResolution>.ToString()
VolumeParameter<DepthOfFieldResolution>.Equals(VolumeParameter<DepthOfFieldResolution>)
VolumeParameter<DepthOfFieldResolution>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class DepthOfFieldResolutionParameter : VolumeParameter<DepthOfFieldResolution>, ICloneable, IEquatable<VolumeParameter<DepthOfFieldResolution>>
Constructors
DepthOfFieldResolutionParameter(DepthOfFieldResolution, bool)
Creates a new DepthOfFieldResolutionParameter instance.
Declaration
public DepthOfFieldResolutionParameter(DepthOfFieldResolution value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
DepthOfFieldResolution | value | The initial value to store in the parameter. |
bool | overrideState | The initial override state for the parameter. |