Class AdaptationModeParameter
A UnityEngine.Rendering.VolumeParameter that holds a AdaptationMode value.
Inherited Members
VolumeParameter<AdaptationMode>.value
VolumeParameter<AdaptationMode>.Override(AdaptationMode)
VolumeParameter<AdaptationMode>.SetValue(VolumeParameter)
VolumeParameter<AdaptationMode>.GetHashCode()
VolumeParameter<AdaptationMode>.ToString()
VolumeParameter<AdaptationMode>.Equals(VolumeParameter<AdaptationMode>)
VolumeParameter<AdaptationMode>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class AdaptationModeParameter : VolumeParameter<AdaptationMode>, ICloneable, IEquatable<VolumeParameter<AdaptationMode>>
Constructors
AdaptationModeParameter(AdaptationMode, bool)
Creates a new AdaptationModeParameter instance.
Declaration
public AdaptationModeParameter(AdaptationMode value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
AdaptationMode | value | The initial value to store in the parameter. |
bool | overrideState | The initial override state for the parameter. |